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CRIS
Publication
Gaming as a Disembodied Experience of the City: From Assassin’s Creed to ‘Smart Learner
Details
Gaming as a Disembodied Experience of the City: From Assassin’s Creed to ‘Smart Learner
Date Issued
2020
Author(s)
Porreca, R.
Facultad de Arquitectura y Urbanismo
Geropanta, V.
Abril, K.
Facultad de Arquitectura y Urbanismo
Giordanelli, D.
Facultad de Arquitectura y Urbanismo
DOI
10.2423/i22394303v10n2p117
URL
https://cris.ute.edu.ec/handle/123456789/1097